The world of FINAL FANTASY XIV-part2
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Posted On :
Sep-16-2010
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Article Word Count :
1113
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Adhering to and developing this plan we will be adding other ways that allow the player to recover MP without Aueteritu or abilities that allow you to do it.
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Battle Regimens
Battle Regimens designed to make the battle more comprehensive and effective. Unlike skilcheynov, sdes Battle Regimens plays a big role, but to inflict even more damage than usual. For example using this system, you can:
* Reduce the physical protection of the enemy (the normal attack -> Normal Attack)
* Reduce enemy's magic defense (normal attack -> magic attack)
* Increase the time for casting spells from the enemy / increase required mana for a spell from the enemy (the normal attack -> magic attack)
* Lowers the rate of generation of TA / TA increases the cost to the ability of the target (normal attack -> WS)
Damage to individual parts.
When battles with some of the monsters the player will also be given the opportunity to cause damage is not just a monster, but also its parts. Such as hands or feet. For example at Morbola can cut off the tentacles, or you can just cut off the horns or tails of monsters who have them. You can do this by using certain abilities of weapons and taking a stand. The effect of this is not just visual, it also allows us to weaken the monster.
* Do not allow a monster to use special attacks.
* And get the player to the severed part.
Rare Monsters
* Rare monsters appear fairly soon in FFXIV.
* Most would look different than their relatives.
* Some are so huge that, compared with morboly just like little children.
* Rare monsters will appear in the game only for quests. No more daily vigils and expectations in anticipation of the appearance thereof.
Afterword
In addition to what has been said here, still want to add that we also plan a huge exciting battles.
Already, the game has some abilities that will allow players to scratch your head to understand where they can be used, in fact they are made mostly for PvP. We can not tell you anything more right now but soon we will make a big announcement.
Kraft and macroeconomics
Concept
In MMO crafting and macroeconomics are one of the important part, so we did Mr. Kraft just individual skill and individual professions. We invented this in order that the player can feel that their actions (craft, collection, purchase or sale of goods) he can change the entire economy of the whole game.
The effect of the characteristics of a player in the crafting and gathering.
Features players such as physical or natural greatly influence the crafting and gathering. The game has a lot of hints that allow the player to know what impact each option.
[Crafting]
Parameters: the quality depends on what subject you sinteziruete (the main tool or additional)
Natural: the effect of "god sendsĀ» depends directly on the stability of the synthesis.
[Collecting]
Physical: The number of items that can be collected depends on the drop rate value.
Natural: The type of the crystal that which can be obtained during the gathering depends on your natural features.
Negotiations
Negotiation is a method different from the battlefield, but also allows you to get items. The player chooses the criteria and plays with NPC using painted tiles. If you beat your opponent, you can change the items you have on those that you need. If luck is on your side and the game is going very well you can get a very good reward.
Market Wards
We do not want to master fusion, collectors and miners simply attributed their stuff at auction, and used this innovation which we have provided them, so that players could themselves regulate the economy, rather than going on about the price of auction. To increase the attractiveness of this method in the future we will add a few extras that will attract players.
Servant
We already reported about the time that has to spend to find what you need from hundreds of servants, which stand in the Market Wards. We're working to make the system more quickly.
Response time inventory
Yes, we know that inventory is very slow and we need to increase the speed of its response.
At the time of release, we hope to do it and certainly will continue to work on increasing the speed of response.
Guildleves
Guildleves in MBT
First I would like to apologize for what the client sometimes crashes during quests. We are working hard to solve this problem to the game's release.
Getting Levequests again and again
Objectives Levequest give the players a lot more EXP and skill points (not even using the guardian aspect) than usual, and that some players are not cheated by killing almost all the monsters in quests, and then left the game, making the quest sunken to take again the quest and To continue to act around us, we banned them to take the quest again, but this is not to suggest that failed the quest you can not take back. You can get it but the objectives remain as much as you need to kill before you crashed or had a client connection failure.
In addition to Guildleve
At the moment, to recharge the quests the player needs to press two days, we plan in future to reduce this time as the time it takes to get one anime. Guildleves were designed specifically for players to join a team and have tried more complex quests, or united with the same quest to get even more bonus, or play with players who do not have the quest, but I can join you to get the reward in money, bonds experience and skills.
Future Guildleves
We plan to increase the number of quests in the future. First add a few very difficult quests. In place of this we have also added quests with new goals, tactics and new locations. We also plan to add shortly after the release and rare monsters.
We also ask players to try Faction Leves. These quests are different from normal because there you need to collaborate with the SPC. So we are looking for ways how to do so gatherers. miners and craftsmen of synthesis also could help the party and participate in the battle quests.
Enumerated list of things that we have planned after the release:
* Add same hardware mouse.
* Discount subscription fee (3-month in Japan / 3 and 6 months in North America and Europe, respectively)
* Level Cap - 50 level
* Change the system so that when you change a class player all his abilities will not start zaradku, and immediately become active.
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Article Source :
http://www.articleseen.com/Article_The world of FINAL FANTASY XIV-part2_33350.aspx
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Author Resource :
First believe in yourself, then others will believe you.FFXIV Gil
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Keywords :
ffxiv gil,
Category :
Arts and Entertainment
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Arts and Entertainment
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