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Reloaded confirmed for Xbox 360 and PS3

Posted On : Jul-26-2011 | seen (238) times | Article Word Count : 638 |

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When I think of Rare's 1997 GoldenEye 007 on the N64, I think of four-player split-screen multiplayer. I also think of Half-Life coming out a year later and me totally jumping ship from the N64 to the PC. Despite Half-Life being thoroughly better, then, GoldenEye 007 was both massive and iconic - a genuine landmark moment in gaming history. It's also the gift that keeps on giving: Rare, EA, and now Activision have all had a go at riding the coattails of its monumental success for well over a decade.

When I think of Rare's 1997 GoldenEye 007 on the N64, I think of four-player split-screen multiplayer. I also think of Half-Life coming out a year later and me totally jumping ship from the N64 to the PC. Despite Half-Life being thoroughly better, then, GoldenEye 007 was both massive and iconic - a genuine landmark moment in gaming history. It's also the gift that keeps on giving: Rare, EA, and now Activision have all had a go at riding the coattails of its monumental success for well over a decade.

When I think of Rare's 1997 GoldenEye 007 on the N64, I think of four-player split-screen multiplayer. I also think of Half-Life coming out a year later and me totally jumping ship from the N64 to the PC. Despite Half-Life being thoroughly better, then, GoldenEye 007 was both massive and iconic - a genuine landmark moment in gaming history. It's also the gift that keeps on giving: Rare, EA, and now Activision have all had a go at riding the coattails of its monumental success for well over a decade.

When I think of Rare's 1997 GoldenEye 007 on the N64, I think of four-player split-screen multiplayer. I also think of Half-Life coming out a year later and me totally jumping ship from the N64 to the PC. Despite Half-Life being thoroughly better, then, GoldenEye 007 was both massive and iconic - a genuine landmark moment in gaming history. It's also the gift that keeps on giving: Rare, EA, and now Activision have all had a go at riding the coattails of its monumental success for well over a decade.

When I think of Rare's 1997 GoldenEye 007 on the N64, I think of four-player split-screen multiplayer. I also think of Half-Life coming out a year later and me totally jumping ship from the N64 to the PC. Despite Half-Life being thoroughly better, then, GoldenEye 007 was both massive and iconic - a genuine landmark moment in gaming history. It's also the gift that keeps on giving: Rare, EA, and now Activision have all had a go at riding the coattails of its monumental success for well over a decade.

When I think of Rare's 1997 GoldenEye 007 on the N64, I think of four-player split-screen multiplayer. I also think of Half-Life coming out a year later and me totally jumping ship from the N64 to the PC. Despite Half-Life being thoroughly better, then, GoldenEye 007 was both massive and iconic - a genuine landmark moment in gaming history. It's also the gift that keeps on giving: Rare, EA, and now Activision have all had a go at riding the coattails of its monumental success for well over a decade.

When I think of Rare's 1997 GoldenEye 007 on the N64, I think of four-player split-screen multiplayer. I also think of Half-Life coming out a year later and me totally jumping ship from the N64 to the PC. Despite Half-Life being thoroughly better, then, GoldenEye 007 was both massive and iconic - a genuine landmark moment in gaming history. It's also the gift that keeps on giving: Rare, EA, and now Activision have all had a go at riding the coattails of its monumental success for well over a decade.

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Keywords : Xbox 360 Wireless Controller Microsoft Xbox 360 Wireless Controller Xbox360 Wireless Controller,

Category : Arts and Entertainment : Arts and Entertainment

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