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Go-Motion animation technique

Posted On : Dec-14-2011 | seen (487) times | Article Word Count : 515 |

Go-Motion is an animation technique , the beginning of 1980 years and was a modification of the stop-motion technique is.
In stop-motion - animation objects to be animated by them to be changed slightly for each new image, it is photographed for each image in the film a setting. The final sequence, however, it loses its natural motion blur , which can play the movie when the animations appear jerky.

To generate the necessary blurring effect, therefore, be the go-motion objects by computer-controlled motors moved while the camera shutter is open. Thus, the moving parts seem to naturally slightly blurred.

Responsible for the development was for the then Industrial Light & Magic working visual effects expert Phil Tippett . The computer-controlled equipment it was designed by Stuart Ziff, who also worked at ILM. initially introduced on the go-motion technique came in 1981 , the dragon slayer .

Animation (from the Latin animare , "to life"; animus , "mind, soul") is in the strict sense, any technique that by creating and displaying still images for the viewer a moving picture is created. The individual images can be drawn, calculated in the computer, or they may be photographic recordings. When playing such a sequence with about 24 frames per second results in the viewer the illusion of an almost fluid motion . But this also means that there is a 90 minute long film from 129 600 individual images, and accordingly the cost of production is high.

The analysis of the animation found in the natural movements , but it is not only a 1:1 ratio in the synthesis, but also offers the possibility of these distorted or altered timing of implementation in order to achieve dramatic or comic effects.

The largest part of the global animation for the animated film industry produced for cinema or television , for entertainment or advertising . In addition, there is the range of motion visualization in science, architecture , design , or teaching.

Classic animation techniques

From the beginning part of movie history , animation techniques are constantly being developed and are still common. Here each technique has evolved its own aesthetic. The decision for a particular animation technique is now made primarily from a commercial point of view, making the most of all animated productions either animated or 3D computer animation is because these two techniques most suitable for industrial production, with many specialized workflows are. All other techniques are used mainly in the short film, in advertising and film schools. They also require more of an artistic approach and a key person in the workflow.

When the stop-motion technique to animate objects in that they are changed for each frame of the film only slightly. In this section we distinguish:
Brick films , in which all the characters and scenes from Lego blocks are assembled;
Pixilation , when the actors are just photographed one frame at a like objects;
Collage films , in which any materials under the camera are put together to motion pictures;
Claymation (known film);
Puppet animation films . The latter include, but not the puppet films , since in this case, the film runs continuously.

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