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End of Nations: An RTS to End all RTS?

Posted On : Oct-17-2010 | seen (509) times | Article Word Count : 466 |

If you are one of those people who are always on the hunt for brandspanking new online games worth boasting to your friends, then you must have heard of End of Nations by now.
If you are one of those people who are always on the hunt for brandspanking new online games worth boasting to your friends, then you must have heard of End of Nations by now. End of Nations is a multiplayer online real-time strategy game a.k.a MMORTS released by Trion Worlds, which, in my humble opinion, is one of the most kickass game studios in the cosmos.

The game allows players to create a commander, who will lead a mostly ground army in various battles stretchin across the globe. The complex playing field is modeled after the real word, and “metagames” encourage large-scale mayhems between opposing teams for world domination, one sector at a time. Players may battle it out in Asia, or let their tanks roll across North America toward the opposing army’s bases in Cuba.

Although most of the game’s facets are still under wraps, and its development is still in progress, Trion Worlds revealed that it intends for End of Nations to be a continuous cycle where one of the player-factions will eventually seize enough territory to claim victory. Although potentially engaging, the scheme could take a few months to be completed. Each sector of the game will have its own unique map tied to a specific location. In other words, areas of the game’s floor plan will have specific fixed layouts that will be complimented by the region’s climate.

The fixed layout strategy permits gamers to familiarize themselves with the layout of each sector and formulate specific strategies for tackling that one map. Additionally, Trion Worlds is adding different-sized versions of maps to scale to different number of players. So it isn’t likely for one to run into scaling problems like having only four players play on a massive map, or having 15 players cram themselves inside a space intended for three.

Trion Worlds promises that groups who capture and successfully hold a territory will be receiving strengthening rewards, while the losing side is expected to also have access to some kind of “consolation” factors. Once one of the factions finally claims victory, the world map will reset so that the war can begin anew.

End of Nations' multiplayer matches is envisioned to appear like the conquest mode of games like the Battlefield series, in which they will feature numerous key points that can be captured by a player’s side by delivering their army into the vicinity of each hotspot and staying put until a meter ticks down and the point flips over to your team's control. All sector maps contain victory points that earn faction points when captured, although several maps will also have separate points of interest that will provide extra bonuses in battle, such as airfields that give players air strike ability.

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Keywords : Online Games, Online Gaming,

Category : Computers : Games

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